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3/17/2022

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Introduction

Games

The Gambling Supply Superstore. WE CARRY GAMBLING PRODUCTS including an amazing collection of high quality cards, lammers, dice, home and casino gaming and poker tables, chip sets, dice sticks, casino memorabilia, dealer buttons, accessories, and much more. Established over three decades ago in 1984, and still downtown at 727 South Main Street. We went into this casino while walking around the main street in Central City, and we were impressed! It's a cute little casino and the building is really cool. There's a decent choice of casino games as well as a kid-friendly arcade, too. It's very walkable and not too far from the CC/BH tram shuttle stop. Rush Street was formed in the mid-1990s when legendary real estate developer, Neil Bluhm, met financier, Greg Carlin. Our Story News Release Philadelphia, PA RIVERS CASINO PHILADELPHIA ANNOUNCES ‘MARCH MANIA’ OFFERINGS AND MORE Read More.

Street Dice is a dice game that debuted at the Downtown Grand casino in Las Vegas on May 16, 2014. It could loosely be described as a simplified version of craps, with just two bets and a maximum of four rolls to resolve a bet. At the Grand, the game is played outdoors with the dice cast inside a three-sided wood box, painted to look like an alley.

The dealer uses a claw to pick up the dice.

Rules

There are two bets only in Street Dice. Both are played with two ordinary dice.

Pass Bet

  1. The Pass bet is made before the 'Set the Point' roll, the equivalent to the come out roll in craps.
  2. If the Set the Point roll is a 7, then the Pass bet pushes.
  3. If the Set the Point roll is an 11, then the Pass bet wins even money.
  4. If the Set the Point roll is a 2, 3, or 12, then the Pass bet loses.
  5. Otherwise, whatever was rolled becomes the Point. The object is to roll the point again, within three more rolls, and without rolling a seven. The odds depend on the point and on which roll it was rolled a second time, according to the pay table below.
  6. If a seven is rolled after the Set the Point roll, or the player goes three rolls without rolling the point or a seven (I'll call this getting three strikes), then the Pass bet loses.

Pass Bet Pay Table

RollPoint
4, 105, 96, 8
15 to 14 to 13 to 1
24 to 13 to 12 to 1
33 to 12 to 11 to 1

These are the dice used. They are a little bigger than craps dice. I'm told the Grand preferred to use even larger dice, but these are as big as Nevada Gaming will allow.

Some readers might wonder about the bounciness of the ground. It is like wet clay. Sometimes the dice just lay right where they land.

Brick Bet

  1. The Brick bet is made before the 'Set the Point' roll.
  2. If the Set the Point roll is a 7 or 11, then the Brick bet pushes.
  3. If the Set the Point roll is a 2, 3, 5, 9, or 12, then the Brick bet loses.
  4. Otherwise, whatever was rolled becomes the Point. The object is to roll the point again the hard way* within three more rolls, and without rolling a seven or the point the easy way**. A win pays 25 to 1.
  5. If the player rolls a seven, rolls the point the easy way, or goes three rolls after the Set the Point roll without doing either, then the Brick bet loses.

* The Hard Way is rolling a particular even number with both dice landing on the same face. For example, a five and five would be called a hard 10.
** The Easy Way is rolling a particular even number with both dice landing on difference faces. For example, a four and six would be called an easy 10.

Analysis

The following return table shows the probability and contribution to the return of all possible outcomes of the Pass bet. The lower right cell shows a house edge of 5.02%.

Pass Bet Return Table

EventPaysProbabilityReturn
Set the Point roll 700.1666670.000000
Set the Point roll 1110.0555560.055556
Set the Point roll 2, 3, 12-10.111111-0.111111
Roll 1 -- Point 4 or 1050.0138890.069444
Roll 1 -- Point 5 or 940.0246910.098765
Roll 1 -- Point 6 or 830.0385800.115741
Roll 2 -- Point 4 or 1040.0104170.041667
Roll 2 -- Point 5 or 930.0178330.053498
Roll 2 -- Point 6 or 820.0267920.053584
Roll 3 -- Point 4 or 1030.0078130.023438
Roll 3 -- Point 5 or 920.0128790.025758
Roll 3 -- Point 6 or 810.0186050.018605
Seven out-10.248114-0.248114
Three strikes-10.247054-0.247054
Total1.000000-0.050223

The following return table shows the probability and contribution to the return of all possible outcomes of the Brick bet. The lower right cell shows a house edge of 6.27%.

Brick Bet Return Table

EventPaysProbabilityReturn
Set the Point roll 7 or 1100.2222220.000000
Set the Point roll 2, 3, 5, 9, 12-10.333333-0.333333
Hard way win250.0275020.687538
Point made easy way-10.088594-0.088594
Seven out-10.165009-0.165009
Three strikes-10.163340-0.163340
Total1.000000-0.062738

This display indicates how many more rolls the player has to hit the point.

Street Gambling Games

Rack Card

Street Gambling Games
Click on any image for larger version.

Free Gambling Games

Here I am making the very fist bet, which was Tweeted. Hopefully, that guy behind me wasn't holding his nose because of me.

Internal Links

  • Die Rich — Similar game that appeared at the Luxor in 2006.
List of gambling card games

External Links

  • Wizard of Vegas — Discussion about the game in my forum.

Written by:Michael ShacklefordIn hold'em, players receive two down cards as their personal hand (holecards), after which there is a round of betting. Three board cards are turned simultaneously (called the flop) and another round of betting occurs. The next two board cards are turned one at a time, with a round of betting after each card. The board cards are community cards, and a player can use any five-card combination from among the board and personal cards. A player can even use all of the board cards and no personal cards to form a hand ('play the board'). A dealer button is used. The usual structure is to use two blinds, but it is possible to play the game with one blind, multiple blinds, an ante, or combination of blinds plus an ante.
Rounds of Betting
  • Opening deal- Each player is dealt two cards face down, which are known as hole cards or pocket cards.

  • First round of betting- Starting with the player to the left of the big blind, each player can call the big blind, raise, or fold. The big blind has the option to raise an otherwise unraised pot.
  • The flop- The dealer burns a card, and then deals three community cards face up. The first three cards are referred to as the flop, while all of the community cards are collectively called the board.

  • Second round of betting- Starting with the player to the left of the dealer button, each player can check or bet. Once a bet has been made, each player can raise, call, or fold.
  • The turn- The dealer burns another card, and then adds a fourth card face-up to the community cards. This fourth card is known as the turn card, or fourth street.
  • The Turn

  • Third round of betting- It follows the same format as the second round, but the size of the bets have usually doubled in limit games.
  • The river- The dealer burns another card, and then adds a fifth and final card to the community cards. This fifth card is known as the river card, or fifth street.
  • Flop
    The River

  • Final round of betting- It follows the same format as the second and third rounds.
  • The showdown- Using the best five-card combination of their hole cards and the community cards, the remaining players show their hands, with the bettor or last raiser showing first. The highest five-card hand wins the pot. (In case of a tie, the pot is evenly split among the winning hands.)
Other Texas Hold'em Poker Rules

Free Gambling Games Slots

    These rules deal only with irregularities. SeeButton and Blinduse for rules on that subject.
  • If the first or second hole card dealt is exposed, a misdeal results. The dealer retrieves the card, reshuffles, and recuts the cards. If any other holecard is exposed due to a dealer error, the deal continues. The exposed card can not be kept. After completing the hand, the dealer replaces the card with the top card on the deck, and the exposed card is then used for the burncard. If more than one hole card is exposed, this is a misdeal and there must be a redeal.
  • If the flop contains too many cards, it must be redealt. (This applies even if it is possible to know which card is the extra one.)
  • If the flop needs to be redealt because the cards were prematurely flopped before the betting was complete, or the flop contained too many cards, the board cards are mixed with the remainder of the deck. The burn card remains on the table. After shuffling, the dealer cuts the deck and deals a new flop without burning a card.
    See Explanations,discussion #2, for more information on this rule.
  • If the dealer turns the fourth card on the board before the betting round is complete, the card is taken out of play for that round, even if subsequent players elect to fold. The betting is then completed. The dealer burns and turns what would have been the fifth card in the fourth card's place. After this round of betting, the dealer reshuffles the deck, including the card that was taken out of play, but not including the burn cards or discards. The dealer then cuts the deck and turns the final card without burning a card. If the fifth card is turned up prematurely, the deck is reshuffled and dealt in the same manner.
    See Explanations,discussion #2, for more information on this rule.
  • If the dealer mistakenly deals the first player an extra card (after all players have received their starting hands), the card is returned to the deck and used for the burn card. If the dealer mistakenly deals more than one extra card, it is a misdeal.
  • If you are playing the board, you must so declare before you throw your cards away; otherwise you relinquish all claim to the pot.